This tier list ranks every weapon in Windrose based on five criteria: raw damage per second (DPS), damage-to-weight ratio (efficiency), special effect utility, availability and acquisition difficulty, and versatility across different enemy types. Weapons are ranked from S-tier (best in class) to D-tier (avoid using), and the rankings reflect the 2026 post-balance-patch meta.
The 2026 balance patch made several significant changes to the weapon meta. The biggest change was the buff to two-handed weapons, which now deal 20 percent more stagger damage, making them viable for boss fights where stunning the enemy is critical. Conversely, dual-wielding was nerfed, with the damage bonus reduced from 30 percent to 15 percent, pushing previously S-tier dual-wield builds down to A-tier.
Elemental enchantments are factored into the rankings, as most endgame content requires specific elemental damage. A weapon with high base damage but no elemental option ranks lower than a weapon with slightly lower base damage that can be enchanted with the correct element for a given boss.
Availability is also considered. A weapon that requires defeating a level 45 endgame boss is less useful than a weapon with similar stats available from a level 30 faction vendor, because most players will not have access to the endgame weapon until late in their playthrough. The tier list aims to be practical, not theoretical.
Finally, this list separates melee, ranged, and naval weapons into distinct categories, as they serve different roles and cannot be directly compared. Within each category, weapons are ranked from best to worst, and cross-category recommendations are provided for different playstyles.
| Tier | Description | Melee Example | Ranged Example |
|---|---|---|---|
| S | Best in class | Royal Broadsword | Tempest Bow |
| A | Excellent | Fire Warhammer | Dragonlock Pistols |
| B | Solid choice | Steel Cutlass | Hunter's Crossbow |
| C | Situational | Dual Daggers | Harpoon Gun |
| D | Avoid | Wooden Club | Flintlock Pistol |
Weapon Tier List Ranking Criteria
This tier list ranks every weapon in Windrose based on five criteria: raw damage per second (DPS), damage-to-weight ratio (efficiency), special effect utility, availability and acquisition difficulty, and versatility across different enemy types. Weapons are ranked from S-tier (best in class) to D-tier (avoid using), and the rankings reflect the 2026 post-balance-patch meta.
The 2026 balance patch made several significant changes to the weapon meta. The biggest change was the buff to two-handed weapons, which now deal 20 percent more stagger damage, making them viable for boss fights where stunning the enemy is critical. Conversely, dual-wielding was nerfed, with the damage bonus reduced from 30 percent to 15 percent, pushing previously S-tier dual-wield builds down to A-tier.
Elemental enchantments are factored into the rankings, as most endgame content requires specific elemental damage. A weapon with high base damage but no elemental option ranks lower than a weapon with slightly lower base damage that can be enchanted with the correct element for a given boss.
Availability is also considered. A weapon that requires defeating a level 45 endgame boss is less useful than a weapon with similar stats available from a level 30 faction vendor, because most players will not have access to the endgame weapon until late in their playthrough. The tier list aims to be practical, not theoretical.
Finally, this list separates melee, ranged, and naval weapons into distinct categories, as they serve different roles and cannot be directly compared. Within each category, weapons are ranked from best to worst, and cross-category recommendations are provided for different playstyles.
| Tier | Description | Melee Example | Ranged Example |
|---|---|---|---|
| S | Best in class | Royal Broadsword | Tempest Bow |
| A | Excellent | Fire Warhammer | Dragonlock Pistols |
| B | Solid choice | Steel Cutlass | Hunter's Crossbow |
| C | Situational | Dual Daggers | Harpoon Gun |
| D | Avoid | Wooden Club | Flintlock Pistol |
Melee Weapons Tier List
S-Tier: Royal Broadsword. The best melee weapon in Windrose, dropped by the Forsaken King at level 38. Base damage 180, holy elemental enchantment built in, and a unique ability called Royal Decree that stuns all enemies within 5 meters for 2 seconds on a 30-second cooldown. This weapon excels in both single-target boss fights and crowd control situations, making it the most versatile melee weapon in the game.
S-Tier: Fire Warhammer. The best two-handed weapon, craftable after obtaining the blueprint from the Storm Caller boss. Base damage 220, fire elemental enchantment, and 40 percent stagger chance per hit. After the two-handed buff, the Fire Warhammer can stun-lock most bosses when used with proper timing, making it essential for solo boss encounters. Its weakness is slow attack speed, which requires careful timing.
A-Tier: Steel Cutlass. The best one-handed weapon available without boss drops. Purchased from the Navy faction vendor at reputation rank 3 for 1,000 gold. Base damage 120, can be enchanted with any element, and has a 15 percent parry chance that deflects incoming melee attacks. The Steel Cutlass is the recommended weapon for mid-game players who do not yet have access to boss drops.
A-Tier: Cursed Blade. Dropped by Captain Blackwood at level 28. Base damage 140, shadow elemental enchantment, and a life-steal effect that heals you for 10 percent of damage dealt. The Cursed Blade is the best sustain weapon in the game, allowing you to survive extended fights without healing potions. Its shadow element is less universally useful than fire or holy, limiting its boss-fight applicability.
B-Tier: Iron Axe. A reliable crafting weapon available from the start of the game. Base damage 80, no elemental enchantment, but high durability and low stamina cost. The Iron Axe is the best early-game weapon and remains viable through mid-game content when enchanted. C-Tier: Dual Daggers. Fast attack speed but low per-hit damage, nerfed by the dual-wield damage reduction. D-Tier: Wooden Club. Starter weapon with 30 base damage, replaced within the first hour of gameplay.
- Royal Broadsword: best overall, holy element, stun ability
- Fire Warhammer: best two-handed, fire element, 40% stagger
- Steel Cutlass: best accessible, any element, parry chance
- Cursed Blade: best sustain, shadow element, life-steal
- Iron Axe: best early-game, high durability
Ranged Weapons Tier List
S-Tier: Tempest Bow. The best ranged weapon, crafted using the tempest core dropped by The Tempest boss at level 42. Base damage 150 per arrow, built-in earth elemental enchantment, and a unique ability called Storm Volley that fires 5 arrows simultaneously on a 20-second cooldown. The Tempest Bow has the highest DPS of any ranged weapon and its earth element is effective against 3 endgame bosses.
A-Tier: Dragonlock Pistols. Dual-wielded pistols crafted from the Dragonlock blueprint, found in high-level shipwrecks. Base damage 90 per shot, fire elemental enchantment, and a rapid-fire mode that doubles fire rate for 5 seconds on a 45-second cooldown. The Dragonlock Pistols have the highest burst damage of any ranged weapon but consume ammunition quickly, requiring a large supply of fire-infused bullets.
A-Tier: Hunter's Crossbow. The best accessible ranged weapon, purchased from the Merchant Guild vendor at reputation rank 3. Base damage 110 per bolt, can be enchanted with any element, and has a silent draw that does not alert nearby enemies. The Hunter's Crossbow is the recommended weapon for stealth-focused players and excels in situations where you need to eliminate enemies quietly before they raise an alarm.
B-Tier: Longbow. A reliable crafting weapon available mid-game. Base damage 70 per arrow, no elemental enchantment, but long range and high accuracy. The Longbow is the best weapon for sniping enemies at extreme range and is particularly useful for weakening bosses before engaging in melee. C-Tier: Harpoon Gun. A specialized weapon designed for naval boarding, with low damage but the ability to pull enemies toward you. Useful in PvP but limited in PvE. D-Tier: Flintlock Pistol. The starter ranged weapon with 40 base damage, quickly outclassed by every other option.
For ranged players, ammunition management is as important as weapon choice. Always carry at least 100 arrows or bolts for extended expeditions, and carry multiple elemental types if your weapon supports enchantment switching. Fire arrows are the most broadly useful, followed by holy bolts for undead enemies and ice arrows for fire-elemental bosses.
| Weapon | Tier | Base Damage | Element |
|---|---|---|---|
| Tempest Bow | S | 150 | Earth |
| Dragonlock Pistols | A | 90 | Fire |
| Hunter's Crossbow | A | 110 | Any |
| Longbow | B | 70 | None |