Your island base in Windrose represents hours of resource gathering, crafting, and construction. Whether you run a small trading outpost or a sprawling fortress with multiple production chains, protecting it from NPC raiders and PvP attackers is essential. A well-defended island deters casual raiders, repels automated NPC attacks, and buys you enough time to mount a counter-offensive against serious threats. This guide covers every aspect of island defense: coastal cannon battery placement and firing arc optimization, fortification building strategies, NPC guard configuration and patrol routes, defense strategies for different raid sizes, and cooperative multiplayer defense tactics.
Coastal Cannon Battery Layout
Coastal cannons are your first line of defense against ship-based raids. Proper placement ensures maximum coverage of the water approaches to your island while eliminating blind spots where attacking ships can anchor safely out of range.
Firing Arc Coverage Principles
Each coastal cannon has a fixed firing arc of approximately 120 degrees. The arc is centered on the cannon's facing direction, which you set during placement. To achieve full 360-degree water coverage around your island, you need a minimum of 4 cannons positioned at cardinal points. For larger islands or islands with irregular coastlines, 6-8 cannons may be necessary.
- Overlapping arcs — Position adjacent cannons so their firing arcs overlap by at least 30 degrees. This ensures every approach angle is covered by at least two cannons, preventing attackers from sitting in the gap between two arcs.
- Range stacking — Place cannons at varying distances from the shoreline. Close-range cannons (within 30m of water) catch ships that get close for anchoring or boarding. Long-range cannons (50-80m inland on elevated terrain) engage ships while they are still approaching.
- Elevation advantage — Cannons placed on elevated terrain deal increased damage due to the plunging fire trajectory. A cannon on a 10-meter cliff deals approximately 15% more damage than a cannon at sea level. Prioritize hilltop and cliff-edge positions for your most powerful cannons.
Recommended Battery Layout: The Diamond
The Diamond layout is the most versatile defensive arrangement for a medium-sized island. Place one cannon battery at each of the four cardinal approaches:
| Battery Position | Cannon Type | Elevation | Primary Coverage |
|---|---|---|---|
| North Point | Long Range Cannon | Cliff (10m) | North approach, NW to NE |
| East Point | Heavy Cannon | Ground level | East approach, close-range |
| South Point | Long Range Cannon | Hill (8m) | South approach, SW to SE |
| West Point | Heavy Cannon | Ground level | West approach, close-range |
This layout provides overlapping coverage on all four approaches, with long-range cannons handling the most likely attack vectors (north and south, where deep water allows ships to approach at distance) and heavy cannons covering the close-range approaches where ships might try to hug the coastline.
Blind Spot Elimination
After placing your primary batteries, check for blind spots by sailing around your island in a small boat and noting areas where no cannon can reach. Common blind spots include:
- Narrow coves and inlets — Small indentations in the coastline often fall outside the arc of nearby batteries. Place a single swivel cannon at the back of the cove to cover these areas.
- Directly beneath cliffs — Cannons on cliff tops cannot fire straight down. Ships anchoring directly beneath a cliff are safe from the battery above. Build a secondary cannon at the base of the cliff to cover this angle.
- The lee side of large rock formations — Natural rock outcrops block cannon fire. Either clear the obstruction or place a cannon on the far side of the rock to cover the hidden area.
Test your cannon coverage by spawning a cheap NPC raft near your island and watching where your cannons fire. This reveals the exact firing arcs and identifies gaps you might miss from visual inspection alone. Replace the raft with a real cannon test once — it costs a few Planks but saves you from discovering a blind spot during an actual raid.
Fortification Building
Fortifications serve two purposes: they slow down attackers who reach the shore, and they provide cover for your defenders during land-based combat. A layered defense system with multiple fortification types creates the most defensible base layout.
Walls and Palisades
Walls are the backbone of any base defense. They create choke points, prevent easy access to your core buildings, and force attackers into kill zones. Here are the wall types and their recommended placements:
| Wall Type | HP | Build Cost | Best Placement |
|---|---|---|---|
| Wooden Palisade | 400 | Planks x8, Rope x2 | Perimeter fencing, early-game defense |
| Stone Wall | 1,200 | Stone Bricks x12, Mortar x3 | Inner defensive perimeter, choke point walls |
| Reinforced Wall | 2,400 | Stone Bricks x20, Steel Ingots x4, Mortar x6 | Core base protection, high-value structure shielding |
| Crenellated Wall | 1,000 | Stone Bricks x15, Planks x5, Mortar x4 | Defensive positions with firing slots for defenders |
Build walls in concentric layers: an outer palisade perimeter, a stone wall inner ring around your production buildings, and reinforced walls protecting your most valuable structures (storage vaults, shipyards, and crafting stations). Each layer forces attackers to breach and fight through another defensive line.
Watchtowers
Watchtowers provide elevated positions for defenders to spot and engage incoming threats from a distance. A well-placed watchtower network gives you early warning of raids and allows your defenders to engage attackers before they reach the shore.
- Coastal Watchtower — Place on elevated terrain near the coastline. Provides visibility up to 200 meters out to sea and supports one defender with ranged weapons. Build at least two coastal watchtowers covering the most likely approach vectors.
- Interior Watchtower — Place inside your walled perimeter at the highest point. Serves as the command post during raids. The defender on the interior tower can coordinate cannon fire, direct NPC guards, and provide covering fire for ground-level defenders.
- Corner Watchtower — Place at the corners of your walled perimeter. Corner towers cover two wall faces simultaneously and eliminate the dead angle where walls meet. This is the single most cost-effective watchtower placement.
Trenches and Obstacles
Trenches and ground obstacles add another layer of defense between the shoreline and your walls. They slow attacker movement and create advantage for defenders positioned above them.
- Dragon's Teeth — Stone spikes embedded in the ground that slow movement by 50% for any attacker walking through them. Place in rows perpendicular to the most likely landing zones.
- Trench Lines — Excavated channels that provide cover for your ground-level defenders. A defender in a trench has a height advantage over attackers in open ground between the trench and the wall.
- Caltraps — Small metal spikes scattered on the ground. They deal minor damage and slow attackers by 30%. Cheap to produce in bulk and effective when placed at choke points and wall breaches.
Do not build your outer wall directly on the shoreline. Shoreline walls take constant damage from waves and storms, degrading over time and requiring constant repair. Set your outer perimeter at least 20-30 meters inland. The gap between the shore and the wall is your defensive buffer zone — fill it with trenches, dragon's teeth, and caltraps to create a kill zone before attackers even reach your walls.
NPC Guard Configuration and Patrol Routes
NPC guards are the automated defenders of your island. They patrol, engage enemies, and man defensive structures while you are offline or focused on other activities. Proper guard configuration is critical for maintaining round-the-clock base security.
Guard Types and Stats
NPC guards come in three tiers, each with different combat capabilities and resource costs. Here is the full breakdown:
| Guard Type | HP | Damage | Range | Cost to Hire | Upkeep (per day) |
|---|---|---|---|---|---|
| Militia Guard | 150 | 20 | Melee | 100 gold | 10 gold |
| Ranged Guard | 120 | 25 | Long (musket) | 200 gold | 20 gold |
| Veteran Guard | 300 | 35 | Melee + Ranged | 500 gold | 50 gold |
Optimal Guard Placement
Guard placement depends on your island's size and layout. For a medium island base, the recommended guard distribution is:
- 2 Ranged Guards on coastal watchtowers — These provide early detection and long-range fire against approaching ships and landing parties. They can engage enemies at musket range before melee guards are in fight.
- 2 Veteran Guards at the main gate — The main gate is the most likely entry point. Veteran guards have the HP and damage to hold a choke point against a significant force while defenders arrive.
- 3 Militia Guards on patrol routes — Patrol guards cover the areas between static positions. Set their patrol route to circle the outer perimeter, passing through the beach, the buffer zone, and the space between inner and outer walls.
- 1 Veteran Guard on cannon duty — Assign one Veteran Guard to operate a coastal cannon during raids. AI gunners fire automatically at targets in range, adding consistent DPS to your coastal defense.
Patrol Route Configuration
NPC patrol routes are set by placing patrol markers in the world. Guards walk between markers in sequence, engaging any enemy they encounter along the way. Effective patrol configuration follows these principles:
- Cover all approaches — Patrol routes should pass within sight of every potential landing zone. Missing a beach means attackers can land unopposed.
- Avoid predictability — Use 5-8 patrol markers in a non-repeating pattern. Predictable patrol routes can be exploited by attackers who time their landing to coincide with the guard being at the farthest point of their route.
- Overlap patrol zones — If you have multiple patrol guards, configure their routes to overlap at 2-3 points. This creates positions where two or more guards converge, providing concentrated defense at key locations.
Assign your guards weapons and armor from your storage. A Veteran Guard equipped with a Steel Cutlass and Iron Plate Armor has nearly double the survivability of an un-equipped guard. Open the guard's inventory panel and drag equipment from your storage into their slots. Guards respawn with their equipment after death, so the investment is permanent until the item degrades.
Defense Strategies for Different Raid Sizes
Raids come in several sizes, from small probing attacks by a handful of pirates to large-scale assaults involving multiple ships and dozens of raiders. Your response should scale accordingly.
Small Raids (1-3 Enemies)
Small raids are the most common and the easiest to handle. A properly configured NPC guard force can often deal with small raids entirely on their own. Your coastal cannons should engage landing craft, and patrolling guards will intercept any attackers who make it ashore.
- Coastal cannons fire automatically at small boats within range. A single heavy cannon hit can sink a rowboat carrying 2-3 raiders.
- Patrol guards converge on the landing zone within 30 seconds. 3 Militia Guards can handle 3 attackers with support from watchtower ranged fire.
- No player intervention needed for most small raids if your NPC defenses are properly configured.
Medium Raids (4-10 Enemies, 1 Ship)
Medium raids involve a single enemy ship landing a raiding party. The ship will bombard your coastal defenses before landing troops. This is the smallest raid that requires active player participation.
- Return fire with your coastal batteries. Focus all cannon fire on the enemy ship to drive it away or sink it before it can land all its troops.
- Man the walls. Station yourself on the crenellated wall section nearest to the landing zone. Ranged fire from the wall gives you a height advantage against attackers below.
- Direct NPC guards to the landing zone. Use the guard command menu to redirect all patrol guards to the beach. Concentrating your defenders at the landing point creates a localized advantage.
- Let the choke points do their job. Do not engage attackers in the open. Fall back behind your walls and let them come through the gates. The choke point funnels them into a kill zone where your Veteran Guards and your own weapons can focus fire.
Large Raids (10-30 Enemies, 2-3 Ships)
Large raids are serious threats that can overwhelm unprepared bases. They involve multiple ships bombarding from different angles and a large landing force that attacks from multiple directions simultaneously.
- Prioritize ship elimination. The biggest threat in a large raid is the ships providing fire support. Redirect all coastal cannons to sink one ship at a time. Once the ships are gone, the landing troops lose their fire support and become manageable.
- Fall back to the inner wall. The outer wall is a sacrifice layer. Let the attackers breach the outer palisade while your forces retreat to the stone wall inner ring. The time they spend breaching the outer wall is time your cannons spend sinking their ships.
- Use choke points aggressively. Large raid forces cluster at gates and breaches. Place Dragon's Teeth and caltraps at every gate and focus all your AoE damage at the choke points.
- Call for help. If you are in a multiplayer company, send a flare signal to alert other members. Flares are visible across the entire island map and can summon reinforcements within minutes.
Massive Raids (30+ Enemies, 4+ Ships)
Massive raids are rare but devastating. They represent the ultimate test of your base's defenses and usually come from PvP companies or high-level NPC events.
- Evacuate non-essential items. If the raid is overwhelming, move your most valuable items to a hidden secondary storage location before the attackers reach your core buildings.
- Employ scorched earth. If you cannot hold the base, destroy your own crafting stations and resource stockpiles to deny the loot to attackers. Reconstruction is cheaper than losing everything.
- Retreat and regroup. Fall back to a secondary position, respawn your guards, and wait for company allies. Massive raids rarely last more than 20 minutes — the attackers will leave once they realize the most valuable loot has been relocated.
Do not spread your defenses too thin. It is tempting to defend every wall and every angle, but this leaves each defensive position undermanned. Concentrate your forces at 2-3 key choke points and accept that the outer perimeter may be breached. A strong defense at the gate beats a weak defense everywhere.
Multiplayer Cooperative Defense Tactics
When multiple players defend an island together, coordination transforms a good defense into a nearly impenetrable one. Here are the key cooperative tactics:
Role Assignment
Every defender should have a clear role before the raid begins. The four standard defense roles are:
- Cannon Commander — 1 player operates the coastal cannons, prioritizing targets and managing ammo. This player stays at the cannon position and does not engage in ground combat.
- Wall Defender — 1-2 players man the crenellated walls with ranged weapons, engaging landing troops as they approach. Wall defenders call out enemy positions and movements.
- Gate Champion — 1 player holds the main gate with the NPC Veteran Guards. This player is usually the strongest melee fighter and serves as the final line of defense.
- Roving Responder — 1 player moves between positions as needed, patching wall breaches, reinforcing weak points, and chasing down fleeing attackers.
Communication Protocol
Effective communication during a raid is critical. Use these standardized callouts:
- "Ship approaching [direction]" — Alerts the Cannon Commander to a new threat.
- "Breached at [location]" — Alerts all defenders that a wall section has fallen.
- "Enemies at the gate" — Alerts the Gate Champion and any nearby defenders to converge.
- "Cannon down" — Alerts the team that a coastal cannon has been destroyed and the covered angle is vulnerable.
- "Raid over" — Signals all clear; defenders return to repair duty.
Repair During Combat
Walls and cannons take damage during raids. Designate one defender or NPC guard to repair structures during lulls in combat. Walls can be repaired from the inside while attackers are outside, and a wall restored to full HP during a fight can shift the entire momentum of a defense. Keep a stockpile of repair materials (Planks, Stone Bricks, and Mortar) in a storage chest near the inner wall for quick access during raids.
Build a secondary cannon battery aimed at your own outer wall from the inner wall. If enemies breach the outer perimeter and try to use it as cover, you can fire through the breach into the massed raiders from your inner battery. This "friendly fire" setup sounds counterintuitive, but it turns a wall breach into a death trap for attackers.
Defense Upgrade Priority
If you cannot afford to build everything at once, follow this priority order to maximize your defensive effectiveness at each budget level:
| Priority | Defensive Structure | Estimated Cost | Impact |
|---|---|---|---|
| 1 | 4 Coastal Cannons (Long Range) | Planks x40, Iron x32, Stone x20 | Eliminates ship-based raids |
| 2 | Stone Wall Perimeter + Gate | Stone Bricks x120, Mortar x30 | Blocks ground access to core |
| 3 | 2 Coastal Watchtowers | Planks x40, Stone x30 | Early warning and ranged fire |
| 4 | 4 NPC Guards (2 Ranged, 2 Veteran) | 1,400 gold + 140/day | Automated defense while offline |
| 5 | Inner Wall + Choke Points | Stone Bricks x80, Mortar x20 | Layered fallback defense |
| 6 | Trenches + Dragon's Teeth | Mixed materials x50 | Slows attackers in buffer zone |
| 7 | Additional Cannons and Guards | Variable | Scales defense for larger raids |
Following this order means your base is protected against the most common threats (small ship raids and ground probes) first, with more expensive and specialized defenses added as your budget grows. A base with just the first two priorities completed is already significantly harder to raid than an undefended island.