The dealmaker. Buys low, sells high, runs caravans, and funds the entire crew's upgrades through trade profits.
Merchants are the wealth-builders of Windrose. They specialize in trading, caravans, and economic domination. The signature talent Trade Baron gives +30% profit on every sale and unlocks the Merchant Fleet system (hire NPC ships that follow you). Merchants also passively detect all merchant NPCs and see trade route prices on the world map.
| Role | Trader / Economist |
|---|---|
| Tier | Starter |
| Rarity | Common |
| Primary Stat | Charisma |
| Secondary Stat | Wisdom |
| Weapon Mastery | Rapier, Pistol-Sword (defensive only) |
| Signature Talent | Trade Baron |
| PvE Tier | B |
| PvP Tier | C |
| Talent | Ranks | Effect |
|---|---|---|
| Trade Baron | 3/3 | +30% profit, hire fleets |
| Negotiator | 3/3 | -20% buy prices everywhere |
| Market Sense | 3/3 | See all prices on world map |
| Trade Fleet | 1/1 | Hire 3 NPC ships to follow you |
| Treasure Investor | 1/1 | +50% gold from treasure chests |
Sail between ports, buy at low, sell at high, hire fleets, and fund crew upgrades.
Almost no combat ability — must hire mercenaries for protection.
Levels 1-8 trade between Starting Port and Foothills (safe routes). Levels 9-15 unlock Pirate Cove trade routes and first Merchant Fleet.
| Weapon | Rapier (self-defense only) |
|---|---|
| Off-Hand | Pistol Sword |
| Armor | Merchant's Robes (+15% trade profit) |
| Food | Storm Stew (faster sailing = more trades) |
| Trinket | Ledger of Holdings (track all your trades) |
Ask our AI companion anything about Merchant Class — builds, walkthroughs, boss tactics, recipes, or where to find resources.
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