Ships & Naval

Windrose Cannon Damage Comparison: 12lb vs 24lb vs 36lb

Updated: 2026-08-114 sections
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Cannons are the primary weapon system in Windrose naval combat, and choosing the right cannon type for your ship and playstyle is essential for success. The game currently features three primary cannon calibers -- 12lb, 24lb, and 36lb -- each representing a different balance of damage, reload speed, weight, and availability.

The 12lb cannon is the entry-level weapon available from the start of the game. It is the lightest and cheapest cannon, making it the default armament for new players and the Sloop. Despite its low damage per shot, the 12lb cannon has the fastest reload time and adds minimal weight to the ship, preserving speed and maneuverability. This makes it ideal for hit-and-run tactics and for ships that rely on speed rather than firepower.

The 24lb cannon is the mid-tier weapon, unlocked through faction reputation progression. It offers a significant damage increase over the 12lb while maintaining a reasonable reload speed. The 24lb is considered the workhorse cannon for most players, providing the best balance of damage output and operational efficiency. Most Frigates are equipped with 24lb cannons as their standard armament.

The 36lb cannon is the heavy-tier weapon, requiring max faction reputation with the military faction and a blueprint purchase from their exclusive shipyard. It deals the highest damage per shot of any cannon in the game but has the slowest reload time and adds significant weight to the ship. The 36lb is typically reserved for Galleons and heavily armored Frigates that can support the weight and have enough cannon slots to compensate for the slow reload with volley fire.

Cannon Types Overview and Availability

Cannons are the primary weapon system in Windrose naval combat, and choosing the right cannon type for your ship and playstyle is essential for success. The game currently features three primary cannon calibers -- 12lb, 24lb, and 36lb -- each representing a different balance of damage, reload speed, weight, and availability.

The 12lb cannon is the entry-level weapon available from the start of the game. It is the lightest and cheapest cannon, making it the default armament for new players and the Sloop. Despite its low damage per shot, the 12lb cannon has the fastest reload time and adds minimal weight to the ship, preserving speed and maneuverability. This makes it ideal for hit-and-run tactics and for ships that rely on speed rather than firepower.

The 24lb cannon is the mid-tier weapon, unlocked through faction reputation progression. It offers a significant damage increase over the 12lb while maintaining a reasonable reload speed. The 24lb is considered the workhorse cannon for most players, providing the best balance of damage output and operational efficiency. Most Frigates are equipped with 24lb cannons as their standard armament.

The 36lb cannon is the heavy-tier weapon, requiring max faction reputation with the military faction and a blueprint purchase from their exclusive shipyard. It deals the highest damage per shot of any cannon in the game but has the slowest reload time and adds significant weight to the ship. The 36lb is typically reserved for Galleons and heavily armored Frigates that can support the weight and have enough cannon slots to compensate for the slow reload with volley fire.

Damage and Reload Speed Comparison Table

The following table provides detailed statistics for each cannon type, allowing you to compare their performance characteristics side by side. All values represent base stats without crew or upgrade modifiers.

Stat12lb Cannon24lb Cannon36lb Cannon
Damage per shot4595160
Reload time8 seconds14 seconds22 seconds
DPS (per cannon)5.66.87.3
Weight per cannonLightMediumHeavy
RangeMediumLongVery Long
Armor penetrationLowMediumHigh
Cost (gold)5002,0006,000
Unlock requirementAvailable from startMilitary rep rank 3Military rep rank 10 (max)
Minimum ship sizeSloopBrigantineFrigate

While the DPS values appear similar, the practical damage output differs significantly based on combat scenario. The 12lb's fast reload allows for consistent pressure and quick target switching, while the 36lb's high per-shot damage is better for breaking through armor and delivering devastating alpha strikes. The 24lb sits comfortably in the middle, making it the most versatile option.

Armor penetration is a critical stat that the raw DPS numbers do not fully capture. When firing at an armored target, the effective damage is reduced by the target's armor rating. The 12lb cannon's low armor penetration means it loses a larger percentage of its damage against armored ships, while the 36lb cannon's high armor penetration allows it to punch through heavy plating with minimal damage reduction. This means that against heavily armored targets like Galleons, the practical DPS gap between the 12lb and 36lb is much wider than the base stats suggest.

Range is another important factor. The 36lb cannon's very long range allows you to engage enemy ships before they can return fire, giving you several free volleys at the start of an engagement. The 12lb cannon's shorter range forces you to close within the enemy's firing range before you can deal damage, which is dangerous for lightly armored ships. The 24lb cannon's long range provides a good compromise, allowing you to engage at a safe distance without the weight penalty of the 36lb.

The cost difference between cannon types is significant and should factor into your purchasing decisions. Equipping a full broadside of 12lb cannons on a Sloop costs 2,000 gold (4 cannons at 500 gold each), while equipping a Frigate with 24lb cannons costs 32,000 gold (16 cannons at 2,000 gold each). A full 36lb loadout on a Galleon costs a staggering 168,000 gold (28 cannons at 6,000 gold each), making it one of the most expensive investments in the game.

Best Cannons for Different Ship Types and Combat Scenarios

Selecting the right cannon for your ship type and typical combat scenarios maximizes your effectiveness in naval engagements. This section provides recommendations based on common playstyles and situations.

For the Sloop: The 12lb cannon is the only practical choice due to the Sloop's limited weight capacity and cannon slot count. Equipping heavier cannons would reduce the Sloop's speed advantage, which is its primary defensive mechanism. Use the 12lb's fast reload to maintain continuous fire during hit-and-run passes, targeting enemy sails and rudders to disable larger ships.

For the Brigantine: The 24lb cannon is the recommended armament, providing a good damage output without overly burdening the ship. Alternatively, a mixed loadout of 12lb cannons on the upper deck (for fast firing) and 24lb cannons on the lower deck (for heavy hits) can provide versatile combat options. This mixed approach allows you to fire quick harassing shots while setting up for heavier broadsides.

For the Frigate: The Frigate can support either a full 24lb loadout for balanced performance or a mixed 24lb/36lb configuration for maximum firepower. The 24lb-only loadout is recommended for general PvE content, while the mixed configuration excels in PvP fleet battles where alpha strike damage is critical. Ensure you have enough gunners to man all cannon positions simultaneously, as uncrewed cannons cannot fire.

For the Galleon: The Galleon's 28 cannon slots and high weight capacity make it the ideal platform for 36lb cannons. A full 36lb broadside from a Galleon can devastate even the most heavily armored ships in a single volley. However, the slow reload means the Galleon is vulnerable between volleys, so it should be escorted by faster ships that can provide covering fire during reload windows.

For trading ships: Trading vessels like the Caravel should carry minimal armament -- typically 12lb cannons -- purely for self-defense. The goal is not to win combat but to discourage pirates and create enough time to escape. Invest the saved weight and gold in additional cargo capacity rather than heavier weapons. Carry chain shot to disable pursuing ships' sails, allowing you to outrun them.

Combat scenario recommendations: For PvE bounty missions, use 24lb cannons with standard shot for reliable damage. For PvP ship hunting, use 36lb cannons with chain shot to disable targets quickly. For boarding-focused play, use 12lb cannons with grape shot to thin enemy crew before boarding. Always carry a mix of ammunition types to adapt to changing combat situations.

Cannonball Types and Their Effects

In addition to cannon size, Windrose offers multiple ammunition types that can be loaded into any cannon. Each ammunition type serves a different tactical purpose, and knowing when to switch ammunition is a mark of an experienced captain.

Standard round shot: The default ammunition type. Deals balanced damage to hull, sails, and crew. Use standard shot for general combat when you want to reduce the enemy's overall health. It is the most cost-effective ammunition and should be your default loadout.

Chain shot: Two cannonballs connected by a chain. Deals reduced damage to the hull but massive damage to sails and rigging. Use chain shot to disable enemy ships, reducing their speed and maneuverability. This is essential when you want to board an enemy ship, as a ship with destroyed sails cannot flee.

Grape shot: A bag of small projectiles that scatters on impact. Deals minimal hull damage but heavy damage to enemy crew on deck. Use grape shot before boarding to reduce the number of enemy crew members you will face in melee combat. Grape shot is also effective against exposed gunners on the enemy deck.

Explosive shot (Ashlands): A new ammunition type introduced in the Ashlands update. Contains a sulfur charge that detonates on impact, dealing area damage to nearby ship components. Use explosive shot when enemies are clustered together or when targeting specific weak points for maximum structural damage. Explosive shot is more expensive than other types and has a chance to misfire.

Frequently Asked Questions

For PvP, 24lb cannons offer the best balance of damage and reload speed, allowing you to maintain consistent pressure on enemy ships. The 36lb cannon deals more per shot but its slow reload gives enemies time to maneuver between volleys, which skilled PvP players will exploit.

Yes, heavier cannons add weight that slightly reduces ship speed and maneuverability, so balance your armament with your ship's capacity. A Sloop equipped with 24lb cannons will be noticeably slower, negating its primary advantage of speed and agility.

Standard balls deal balanced damage, chain shot targets sails and rigging, and grape shot is effective against enemy crew during boarding preparation. The Ashlands update also adds explosive shot, which deals area damage to nearby ship components on impact.

36lb cannons require reaching max faction reputation with the military faction and purchasing the blueprint from their exclusive shipyard. This is a significant endgame investment that also requires a ship capable of mounting heavy cannons, such as a Frigate or Galleon.